Blackout
A downloadable game for Windows
Blackout is a side scrolling, dimension swapping, platforming shoot'em up written in python with pygame. It's my first game and packs a ton of features including a trailer, high scores screen, title menu, level editor and so much more!
Still in Beta! Level editor in Alpha!
Currently supporting a Windows build. Works in Linux/Mac using Wine.
Status | In development |
Platforms | Windows |
Publisher | |
Author | d1ddle |
Genre | Platformer, Shooter |
Made with | pygame |
Tags | 2D, Casual, Pixel Art, Retro, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles |
Links | Homepage, YouTube, Soundtrack |
Download
Download
Windows.zip 24 MB
Install instructions
Download, unzip, run main.exe
Development log
- Blackout Launch! - Thank you for playingSep 06, 2021
Comments
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Good game! It took me around 4-5 minutes to play through the whole thing.
I liked the idea of the colour switches being part of the mechanics of the game. Didn’t yet feel like a “core mechanic”, but I guess this will come if you flesh the game out with more mechanics that rely on this change :)
I am getting a virus warning from Win10 Windows Defender when trying to launch the unzipped exe (game and level editor), this warning doesn’t get triggered when launching through the itch.io app.
A few notes/suggestions:
Would be excited to try out the level editor (but it’s getting blocked by Windows Defender, maybe look into including it in an itch.io manifest file so it can also be launched through the itch.io app).
Overall, good job!
Thanks for your review! I really appreciate you spending your time to play, thank you! :D
The virus warnings are because I've built the binaries without signing them, and itchio can probably see that I build the game with pyinstaller. However the level editor is in C#, dotNet (Visual Studio). Someone else mentioned that to me too and will definitely be in the next QOL update.
You can stand on enemies, but you'd have to stand still and wait for them to catch up, then jump on them.
As a future plan, I'm looking to improve the editor to streamline level production and flesh out the game from there. The editor is pretty buggy. And I get the game was pretty short, I'm looking to speedrun it soon lol
After loads of bug testing and rerunning the game with the menu, moving the mouse is getting annoying, so the keyboard controls for the menu will be in the next QOL too.
The text from the old guy seems pretty reasonable to reconsider as well. The hearts and shooting should be self explanatory, or have a small in game poster eg: ["SPACE = Shoot"] text/sign in the background.
Coyote time I'd have to spend some more time on, I did consider it but also thought that it wouldn't be cost/time-effective for the current time schedule of this game. It could be in the next QOL, or the following, don't know yet.
Thank you for spending some time to review. I love creative criticism. Thanks for playing!
really a cool game. You did great job.
Thanks!